NBA 2K25バッジ
Set Shot Specialist
To Test Set Shot Specialist we wrote an automated script to take 200 shots every 10 milliseconds throughout the green window of a jump shot at every level of the badge.
View Set Shot Specialist Test ResultsDeadeye
To test Deadeye, we took over 11,000 shots with a shooter who had a 92 3PT rating against a defender with Bronze Challenger (85 Per. Def.) closing out, which provided the shooter open or light contest.
View Deadeye Test ResultsLightning Launch
To Test Lightning Launch we did identical speed boosts at the top of the key and then did a comparison of the speed at which the moves were completed.
View Lightning Launch Test ResultsPosterizer
To test Posterizer, we took 200 dunks at each level of Posterizer at its badge requirements against a defender who had Silver Paint Patroller as well as 84 Block and 75 Int. Def.
View Posterizer Test ResultsRise Up
To test Rise Up we took 200 standing dunks for each badge level with light contact against a defender with 88 Block and 82 Int. Def. This defender was the same height and played hands up defense. We ran this testing scenario two times. One set with 81 Standing Dunk and the other with each badge level requirement.
View Rise Up Test ResultsPaint Patroller
To test Paint Patroller first we positioned a defender under the basket with a rubber band on right stick up. Next we wrote a script to charge into the defender and attempt to poster them. We then recorded the results of this at each badge level.
View Paint Patroller Test ResultsLimitless Range
To Test Limitless Range we wrote an automated script to take 200 shots every 10 milliseconds throughout the green window of a jump shot at every level of the badge from Limitless Distance.
View Limitless Range Test ResultsMini Marksman
To test Mini Marksman, we took over 22,000 shots with a shooter (6'3 and under) who has a 92 3PT rating against a defender with Bronze Challenger (85 Per. Def.) closing out, which provided the shooter open or light contest. There was also a 4-inch or 7-inch height difference between the shooter and the defender.
View Mini Marksman Test ResultsBail Out
To test Bail Out, we attempted 200 bail out passes at each badge level and recorded four different outcomes: Catch %, Clean Catch %, Turnover % and Fumble Catch %.
View Bail Out Test ResultsPhysical Finisher
To test Physical Finisher, we took 200 layups with Real Player Percentage against a defender providing a light pressure contest at each badge level. We ran this testing scenario two times. One set with an 85 Driving Layup and the other with each badge level requirement.
View Physical Finisher Test ResultsShifty Shooter
This test will focus exclusively on the Shifty Shooter boost in the midrange. We took 200 moving shots with turbo for every 10 milliseconds throughout the green window at each badge level at a 85 Mid rating.
View Shifty Shooter Test ResultsDimer
To test Dimer we took 1600 shots throughout the green window with Dimer at each badge level and without the badge. In total we took 9600 shots. The shooter had an 83 3PT rating.
View Dimer Test ResultsPost Fade Phenom
To test Post Fade Phenom, we took 200 shots for every 10 MS throughout the green window for each badge level and without the badge. This a total of 12,000 shots. The Post Fades were wide open and taken with a 90 Midrange rating.
View Post Fade Phenom Test Results